AI Against Humanity
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Meta's Shift from VR to Mobile Experiences

February 19, 2026

Meta is shifting its focus from virtual reality (VR) to mobile platforms for its Horizon Worlds metaverse, following significant layoffs and the closure of VR studios. The company aims to compete more effectively with popular mobile gaming platforms like Roblox and Fortnite by emphasizing user-generated experiences that can be accessed on mobile devices. This strategic pivot comes after a series of setbacks in the VR market, where Meta's ambitious metaverse vision has not gained the expected traction. The decision reflects a broader trend in the tech industry, where companies are reevaluating their investments in VR amidst changing consumer preferences. Meta's CEO, Mark Zuckerberg, is now looking towards AI as the next frontier for social media, suggesting a potential integration of AI-generated content within the Horizon platform. This transition raises concerns about the long-term viability of VR technologies and the implications for users who may be left behind as the focus shifts to mobile and AI-driven experiences.

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OpenClaw security fears lead Meta, other AI firms to restrict its use

February 19, 2026

The article discusses escalating security concerns regarding OpenClaw, a viral AI tool praised for its capabilities but criticized for its unpredictability. Executives from companies like Meta and Valere have raised alarms about the potential for OpenClaw to compromise sensitive information and privacy, particularly in secure environments. Jason Grad, a tech startup executive, cautioned employees against using OpenClaw on company devices due to its ability to take control of computers and interact with various applications. Valere's CEO, Guy Pistone, highlighted the risk of the tool being manipulated to divulge confidential data, stressing the necessity for stringent security measures. While some firms, like Massive, are cautiously exploring OpenClaw's commercial potential, they are testing it in isolated systems to mitigate risks. The article emphasizes the ongoing tension between innovation and security in the deployment of unvetted AI tools, reflecting broader issues of trust and safety that could affect industries reliant on secure data management.

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AI Demand Disrupts Valve's Steam Deck Supply

February 17, 2026

The article discusses the ongoing RAM and storage shortages affecting Valve's Steam Deck, which has led to intermittent availability of the device. These shortages are primarily driven by the high demand for memory components from the AI industry, which is expected to persist through 2026 and beyond. As a result, Valve has halted the production of its basic 256GB LCD model and delayed the launch of new products like the Steam Machine and Steam Frame VR headset. The shortages not only impact Valve's ability to meet consumer demand but also threaten its market position against competitors, as potential buyers may turn to alternative Windows-based handhelds. The situation underscores the broader implications of AI's resource consumption on the tech industry, highlighting how the demand for AI-related components can disrupt existing products and influence consumer choices.

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AI can’t make good video game worlds yet, and it might never be able to

February 15, 2026

The article discusses the limitations of generative AI in creating engaging video game worlds, highlighting Google's Project Genie as a recent example. Despite the industry's push towards AI integration, many developers express concerns about the quality and creativity of AI-generated content. Major companies like Krafton, EA, and Ubisoft are investing in AI technologies, but this shift raises fears of job losses in an already volatile industry. Project Genie, although innovative, fails to produce compelling experiences, leading to skepticism about AI's ability to match human creativity in game development. The complexities of game design, which require intricate gameplay, storytelling, and artistic elements, suggest that AI may never fully replicate the depth of human-created games. This ongoing debate emphasizes the need for caution as the gaming industry navigates the integration of AI tools, which could have significant ramifications for the future of game development and employment within the sector.

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Steam Update Raises Data Privacy Concerns

February 13, 2026

A recent beta update from Steam allows users to attach their hardware specifications to game reviews, enhancing the quality of feedback provided. This feature aims to clarify performance issues, enabling users to distinguish between hardware limitations and potential game problems. By encouraging users to share their specs, Steam hopes to create more informative reviews that could help other gamers make informed purchasing decisions. Furthermore, the update includes an option to share anonymized framerate data with Valve for better game compatibility monitoring. However, the implications of data sharing, even if anonymized, raise privacy and data security concerns for users, as there is always a risk of misuse or unintended exposure of personal information. This initiative highlights the ongoing tension between improving user experience and maintaining user privacy in the gaming industry, illustrating the challenges companies face in balancing innovation with ethical considerations regarding data use.

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Misinformation Surrounds Epstein's Fake Fortnite Account

February 6, 2026

Epic Games has confirmed that a Fortnite account allegedly linked to Jeffrey Epstein is fake, dismissing conspiracy theories surrounding the username 'littlestjeff1.' The account's name change was prompted by online speculation after the alias was discovered in Epstein's email receipts. Epic Games clarified that the account's current name has no connection to Epstein, stating that the username change was done by an existing player and is unrelated to any email addresses mentioned in the Epstein files. The confusion arose from users searching for the username on various platforms after its association with Epstein, leading to unfounded theories about his continued existence. Epic Games emphasized that the account activity and name change are part of a larger context of misinformation and conspiracy theories that can emerge online, especially surrounding high-profile figures. This incident illustrates the potential for misinformation to spread rapidly in digital spaces, raising concerns about the implications of social media and online gaming platforms in propagating false narratives.

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AI Demand Disrupts Gaming Hardware Launches

February 5, 2026

The delays in the launch of Valve's Steam Machine and Steam Frame VR headset are primarily attributed to a global RAM and storage shortage exacerbated by the AI industry's increasing demand for memory. Valve has refrained from announcing specific pricing and availability for these devices due to the volatile state of RAM prices and limited availability of essential components. The company indicated that it must reassess its shipping schedule and pricing strategy, as the memory market remains unpredictable. Valve aims to price the Steam Machine competitively with similar gaming PCs, but ongoing fluctuations in component prices could affect its affordability. Additionally, Valve is working on enhancing memory management and optimizing performance features to address existing issues with SteamOS and improve user experience. The situation underscores the broader implications of AI's resource demands on consumer electronics, illustrating how the rise of AI can lead to significant disruptions in supply chains and product availability, potentially impacting gamers and the tech industry at large.

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Roblox's 4D Feature Raises Child Safety Concerns

February 4, 2026

Roblox has launched an open beta for its new 4D creation feature, allowing users to design interactive and dynamic 3D objects within its platform. This feature builds upon the previously released Cube 3D tool, which enabled users to create static 3D items, and introduces two templates for creators to produce objects with individual parts and behaviors. While these developments enhance user creativity and interactivity, they also raise concerns regarding child safety, especially in light of Roblox's recent implementation of mandatory facial verification for accessing chat features due to ongoing lawsuits and investigations. The potential for misuse of AI technology in gaming environments, particularly for younger audiences, underscores the need for robust safety measures in platforms like Roblox. As the company expands its capabilities, including a project called 'real-time dreaming' for building virtual worlds, the implications of AI integration in gaming become increasingly significant, highlighting the balance between innovation and safety.

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Deepfake Marketplaces and Gender Risks

February 2, 2026

The article explores the troubling rise of AI-generated deepfakes, particularly focusing on a marketplace called Civitai, which allows users to buy and sell AI-generated content, including custom files for creating deepfakes of real individuals, predominantly women. A study conducted by researchers from Stanford and Indiana University uncovered that a significant portion of user requests, termed 'bounties,' were aimed at producing deepfakes, with 90% of these requests targeting female figures. The implications of such technology are severe, raising concerns about consent, the potential for harassment, and the broader societal impact of commodifying individuals’ likenesses. Furthermore, the article highlights the vulnerability of AI systems like Moltbook, a social network for AI agents, which has been exposed to potential abuse due to misconfigurations. The presence of venture capital backing, particularly from firms like Andreessen Horowitz, further complicates the ethical landscape surrounding these technologies, as profit motives may overshadow the need for responsible AI usage. The risks associated with AI deepfakes are far-reaching, affecting individuals' reputations, mental health, and safety, while also posing challenges for regulatory frameworks that struggle to keep pace with technological advancements. The intersection of AI technology with issues of gender, privacy, and ethical governance underscores the urgent need for societal...

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Civitai's Role in Deepfake Exploitation

January 30, 2026

Civitai, an online marketplace for AI-generated content, is facilitating the creation of deepfakes, particularly targeting women, by allowing users to buy and sell custom AI instruction files known as LoRAs. Research from Stanford and Indiana University reveals that a significant portion of user requests, or 'bounties', are for deepfakes, with 90% of these requests aimed at women. Despite the site claiming to ban sexually explicit content, many deepfake requests remain live and accessible after a policy change in May 2025. The ease with which users can purchase and utilize these instructions raises ethical concerns about consent and exploitation, especially as Civitai not only provides the tools to create such content but also offers guidance on how to do so. This situation highlights the complex interplay between user-generated content, platform responsibility, and legal protections under Section 230 of the Communications Decency Act. The implications of this research extend beyond individual cases, as they underscore the broader societal impact of AI technologies that can perpetuate harm and exploitation under the guise of creativity and innovation.

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